Sunday, September 2, 2012

Uncovering Disciplines: Armorsmith, Leatherworker & Tailor

On the 16th of August a post uncovering the jeweler discipline was published in this blog, and now it is time to continue uncovering the remaining crafting disciplines. Armorsmith, leatherworker and tailor mostly craft armor of different types. The disciplines have many similarities and hence this post will uncover all three of them.

Armorsmith crafts heavy armor that is used by the soldier professions, namely guardians and warriors. The primary crafting materials for crafting heavy armor are metal and cloth, both of which come in different types. Metal is mostly obtained by mining mineral nodes scattered throughout Tyria, but it can also be salvaged from heavy armor and weapons that are made of metal. Cloth is obtained through salvaging light armor, and certain enemies also carry it. If you wish to know more about gathering the materials, feel free to read an earlier post in this blog that covers the subject in greater detail.

Leatherworker crafts medium armor that is used by the adventurer professions, namely engineers, rangers and thieves. The primary crafting materials for crafting medium armor are leather and cloth. Both of these materials are obtained by salvaging medium armor for leather and light armor for cloth, but the materials can also be obtained from enemies.

Tailor crafts light armor that is used by the scholar professions, namely elementalists, mesmers and necromancers. Tailor uses large quantities of cloth for crafting armor, but some leather is also required.

In addition to these basic crafting materials, the three disciplines also use different types of thread for sewing, fine materials for making insignias, rare materials for making runes, and runes of holding for making item containers. Different types of thread and runes of holding can be bought from the armorsmith, leatherworker and tailor trainers at the crafting stations, while the fine and rare materials for insignias and runes are mostly obtained from enemies.

Fine materials are used  for crafting insignias.

There are six different types of armor pieces one can craft with these disciplines: head, shoulder and chest pieces, pants, gloves and shoes. Crafting armor follows a simple pattern: a piece of armor is constructed of two basic armor pieces and an insignia. The basic armor components are made of the basic materials and are called panels, straps, linings, casings, plates and paddings, and in the case of shoes uppers and soles.

In order to complete an armor piece, the basic components need to be combined with an insignia, which defines the attributes the armor piece will have. For example if the insignia has Power, the armor piece will also have Power. The available attribute types for insignias are Condition Damage, Critical Damage, Healing Power, Power, Precision, Toughness, Vitality, and also the so called secondary attributes such as Magic Find. Crafting of insignias requires fine materials.

A piece of armor is constructed of two basic armor components and an insignia.

In addition to crafting armor, armorsmiths, leatherworkers and tailors can also craft item containers. Item containers, also known as bags, are usually crafted by combining some basic materials with a rune of holding. Runes of holding come in different levels and can be bought from the discipline trainer. Due to the runes of holding being fairly expensive from a low level character's point of view, crafting the most basic bags doesn't require runes of holding.

There are more than just normal bags that simply have a certain amount of item space; there are bags with specific functions. Armorsmith can craft Equipment Boxes, which draw all armor pieces and weapons into them before they get placed in any other bags. Leatherworkers can craft Oiled Packs, which in a similar manner are the primary bags for junk items. Tailor can craft Craftsman's Bags, which serve as the primary bags for looted crafting materials. One can place any kind of item in these bags, but their function simply draws the specific kinds of items in them if there is an empty space. In addition to these bags, the disciplines can also craft Invisible Bags (tailor), Invisible Leather Packs (leatherworker) and Safe Boxes (armosmith), which all have the same function: Items that are placed in these bags can not be sold to merchants and will not move when the inventory is automatically sorted. The recipes for crafting these bags are obtained by making discoveries.

There's one more thing that armorsmiths, leatheworkers and tailors craft: runes. Runes are upgrade components that can be applied to pieces of armor with an upgrade slot. Much like insignias, runes also have certain attributes which get applied on the armor piece. Runes can also give additional benefits if one applies one or more of the same kind of rune to their armorset. One piece of armor can only contain one rune, but if the same kind of rune is placed into another armor piece, the rune will give an additional bonus to the user. There can be maximum of four bonuses. Crafting of runes often requires rare materials.

If one applies the same kind of runes to several armor pieces,
they can get additional benefits.

Armorsmith, leatherworker and tailor are great disciplines for those players who wish to be able to craft armor, bags and runes for their own characters, or wish to make some money by selling those products to other players. In addition to the disciplines already covered in this blog, there's four more disciplines that will be covered in the very near future: artificer, huntsman, weaponsmith and chef. If you are interested in knowing more about those disciplines, feel free to check this blog again later on.

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