Friday, September 21, 2012

Uncovering Disciplines: Artificer, Huntsman & Weaponsmith

After a couple of posts related to other subjects, it is time to once again get back to uncovering the remaining crafting disciplines. The same way as armor crafting disciplines resemble each other, so do the weapon crafting disciplines, and hence this blog post covers all them: the artificer, the huntsman and the weaponsmith.

Artificer crafts magical weapons, namely scepters, staves, foci and tridents. The primary material for crafting these magical weapons is wood, but some metal is also required. Wood can be obtained by logging trees scattered throughout Tyria, and metal and can be obtained by mining mineral veins.

Huntsman crafts ranged weapons and items commonly used when hunting, namely shortbows, longbows, rifles, pistols, harpoon guns, warhorns and torches. The primary material for crafting these weapons is wood, but some metal is also required.

Weaponsmith crafts weapons for melee combat, namely swords, greatswords, daggers, maces, hammers, axes, shields and also spears. The primary crafting material for a weaponsmith is metal, but some wood is also needed.

In addition to these basic materials, all of the weapons crafting disciplines need fine, rare and exotic materials. Fine materials are mostly used for crafting inscriptions and consumables, rare materials are used for crafting sigils, and exotic materials are used for crafting exotic weapons. These materials are mostly obtained from enemies.

The pattern for crafting weapons is very simple: a weapon consists of two basic parts and an inscription. The basic parts are called heads, casings, cores, shafts, rods, blades, hilts, backings, bosses, hafts, horns, barrels, mouthpieces, harpoons, staves, frames, stocks and handles. These basic parts need to be combined with an inscription in order for the weapon to have attributes.

A weapon consists of two basic components and an inscription.

The inscription is the part of the weapon which defines what attributes the weapon will have. If the inscription for example has precision and power, the weapon will also have precision and power. The available attributes for weapons are Condition Damage, Critical Damage, Healing Power, Power, Precision, Toughness, Vitality, and also the so called secondary attributes such as Magic Find. Inscriptions are made of dowels, which again are constructed of wood and sometimes also metal. When the dowel is combined with some fine materials, the dowel gains its attributes and becomes an inscription.

In addition to crafting weapons, artificer, huntsman and weaponsmith can also craft sigils and consumables. Sigils are upgrade components for weapons and crafting them requires rare materials. The three disciplines don't craft the same sigils; instead each discipline has access to four different kinds of sigils of varying levels: minor, major and superior. Artificer crafts Sigils of Frailty, Impact, Elemental Slaying and Luck; huntsman crafts Sigils of Paralyzation, Icebrood Slaying, Conjuration and Speed; and weaponsmith crafts Sigils of Destroyer Slayer, Doom, Sanctuary and Strength.

There are three different levels and 12 different kinds of sigils that can be crafted by the weapon crafting disciplines.

As mentioned before, the disciplines can also craft consumables. An artificer crafts tuning crystals, a huntsman crafts oils and a weaponsmith crafts sharpening stones. In addition there's one more consumable that only the artificer discipline can craft: potions. All of these consumables work in the same way: one double clicks the item in their inventory in order to gain a combat buff that lasts for 30 minutes.

There are many levels of consumables, and the higher their level the greater benefit they offer to their user. Tuning crystals give condition damage, oils give precision and sharpening stones give power equal to a certain percentage of one's toughness and vitality. Potions are different and instead of increasing one's attributes, they provide an increase to damage and protection versus a certain enemy type. In addition to their normal bonuses, all of the consumables also increase experience gain from kills by 10. There can be only one consumable active at any one time.

Potion of Undead slaying increases damage done to undead
enemies by 7% and at the same time reduces the
damage received from the undead by 4%.

The weapon crafting disciplines are great choices for any profession. The consumables they craft are useful and the weapons can be used by almost any profession, the only exception being the elementalist who is incapable of using huntsman crafted weapons. Instead of thinking about the profession, making the choice rather comes down to what weapons and attributes one likes to use on their character. One might at first think that an artificer would be the best choice for a mesmer, because a scholar is likely to use magical weapons, but if one rather uses a great sword, why not be a weaponsmith? Or if one wishes to craft consumables that boost precision based on a certain percentage of toughness and vitality, there's nothing stopping them from being a huntsman.

Friday, September 14, 2012

The Mysterious Mystic Forge

A couple of weeks ago I was asked by Khalija from Guild Wars 2 Guru to write a guest article about the Mystic Forge. Considering the very nature of the forge and the fact that new information is discovered everyday, writing an article which information wouldn't be considered old the next day has been challenging. Instead of discussing every little thing in great detail, this article aims to explain what the Mystic Forge is, how one can use the forge for different purposes, and what patterns have so far been identified in its behavior. Hopefully after reading this article the people who were not yet very familiar with the forge will have a good idea what it is about, and will perhaps also be excited to experiment with it a little. At the moment you can also read the article on the front page of Guild Wars 2 Guru.

The Mystic Forge is located in the center of Trader's Forum in Lion's Arch as well as in the Heart of the Mists. The two forges are inhabited by genies that are willing to exchange gifts with players. The genie in Lion's Arch is called Zommoros, while the name of the genie in the Heart of the Mists is unknown.

Zommoros arrived in Tyria with an Elonian woman called Miyani. According to Miyani, Zommoros is very powerful, arrogant, mysterious, unpredictable and inconsistent. She also tells that Zommoros offers players a chance to improve their items, but due to his unpredictable nature, one may also receive items that are useless to them.

The two Mystic Forges: Zommoros in Lion's Arch on the left and the Mystic Forge in the Heart of the Mists on the right.

The Mystic Forge works in a very similar manner to the crafting stations' discovery panel. In order to transform items, one needs to place four compatible items into the forge, and in return will receive one item. The result is often unpredictable, but there also exists exact recipes for the forge that will always result in the same item.

Most of the players are already aware of the random factor of the Mystic Forge. The genie's inconsistent nature is involved when one places pieces of equipment (armor, weapons and jewelry), minipets, dyes or upgrade components into the forge.

The items placed into the forge need to be the same type. For example if one places a piece of equipment into the forge, they can only place pieces of equipment into the other three slots. Or if one places a minipet into the forge, they can only put minipets into the other three slots.

In addition to the requirement of items being the same type, they also need to be the same quality. This means that a fine quality item can only be combined with other fine quality items, a masterwork item with other masterwork items, a rare item with other rare items, and so on.

The result is a random item that is of the same type as the items that were placed in the forge and usually also of the same quality. However, there's a small chance for items to increase in quality, just like Miyani says: Zommoros offers the chance to improve your items. One might for example receive a masterwork quality item after placing four fine quality items into the forge. In addition to having a chance to improve in quality, the resulting item can also be higher level, which is most noticeable in the case of equipment.

The Mystic Forge seems to at first calculate the average level of the four items inserted and then apply a small increase to the level. This phenomenon cannot be noticed in the case of minipets or dyes because those types of items do not have a level. However, it can be clearly seen in the case of equipment as a level requirement and attribute value increase, and sometimes also in the case of upgrade components if different tier upgrades were inserted.

After telling how Zommoros offers players a chance to improve their items, Miyani also adds: You may get a wondrous item. Or, you may get garbage. The resulting item can be one of the same items the player initially inserted into the forge, or in the case of equipment it could be a type of equipment one cannot use and on top of it be soulbound.

The resulting item seems to be something that can be also obtained elsewhere in the game. The item could be dropped by a monster somewhere, or it could be sold by a vendor. Whether the resulting item is soulbound does not depend on the items that were inserted in the forge, but rather seems to be a property of the resulting item itself. One can for example place four karma items into the forge and the resulting item isn't necessarily soulbound.

Gemstones can be combined with each other as well as other upgrade components
in the Mystic Forge in the hopes for a better upgrade component. Remember
though that the jeweler discipline can also transmogrify 2 lower tier
gemstones and a pile of dust into a one tier higher gemstone.

Regardless of the unpredictable nature of Zommoros, there are some recipes related to the Mystic Forge that are constant. Those recipes often require items sold by Miyani.

Miyani, the woman who brought Zommoros to Lion's Arch, is standing right by the forge. She coordinates the business between the Mystic Forge and the players, and also sells some items related to the forge. She is a traveling companion and something close to a friend to Zommoros, and wishes to be with him because the genie sometimes tells her stories about Elona. Those stories help her remember her homeland, which has now fallen under the rule of undead lord Palawa Joko, and keep the memory of her people alive, for which she is grateful.

Regardless of selling items, Miyani is not actually tagged as a merchant, which might make her slightly harder to spot. She sells items related to the Mystic Forge for gold and skill points. One might at first be alarmed about the skill points being used as a currency, and think that skill points are a limited resource that should primarily be used for buying skills. However, skill points are in fact unlimited: one keeps on receiving them for every 254,000 experience gained after reaching level 80. Because of this using food, potions and boosters to increase experience gain even after reaching level 80 is useful: it makes acquiring skill points faster and allows players to buy a larger quantity or more expensive items from Miyani. Miyani sells the following items that can be placed in the Mystic Forge: Siege Masters Guide, Philosopher's Stone, Crystal, Eldritch Scroll, Bottle of Elonian Wine and Bloodstone Shard.

The Siege Masters Guide bought from Miyani is used at least for upgrading siege weapons for World vs. World battles and for crafting some exotic weapons. Philosopher's Stones are used at least for transmuting one material to another, and also for crafting Improved Experience Boosters. Crystals and Bottles of Elonian Wine are used at least for obtaining recipes and exotic pieces of equipment from the forge. Eldritch Scrolls are used at least for obtaining exotic weapons. Bloodstone Shards are used for crafting legendary weapons. Miyani also sells recipes for components that are used in the process of crafting legendary weapons. Transmutation of materials, upgrading siege weapons, obtaining recipes, acquiring exotic pieces of equipment, and crafting of legendary weapons are covered briefly a bit later in this article. These subjects will be covered in greater detail later on in separate articles.

In addition to the items sold by Miyani, there are two more things that should be mentioned here: the Mystic Coin and the Mystic Forge Stone. One can obtain Mystic Coins by completing daily and monthly achievements, and Mystic Forge Stones can be bought from the Gem Store and received as rewards for progressing in the personal storyline. Mystic Coins are used at least for obtaining recipes, transmuting high level materials and obtaining mystic clovers, as well as for crafting exotic armor. Mystic Forge Stones are used for crafting exotic pieces of equipment and a special Mystic salvage kit.

Miyani, the Elonian woman accompanying Zommoros, and the items she has for sale.

There are many different kinds of recipes for the Mystic Forge. Some of them seem to follow a clear pattern that is shared between all the recipes of the certain type, while some have plenty of room for exceptions.

One of the recipe types which follow a clear pattern is material transmutation with the help of Philosopher's Stones. One can transmute lower tier material into one tier higher material of the same type. The recipe always requires a certain amount of the lower tier material, a certain amount of one tier higher dust, and some Philosopher's Stones that are bought from Miyani. In addition, one needs to place one unit of the one tier higher material into the fourth slot to indicate the wanted result.

It has been confirmed that this pattern is applicable for transmuting basic and fine materials. The amount of received material seems to vary greatly, but is always much less than the amount of lower tier material inserted: it'd seem that the higher the tier of the resulting material, the less units of material one will receive. At this moment in time it does not seem to be possible to transmute higher tier materials into lower tier materials.

It has also been reported that by combining Globs of Ectoplasm, Obsidian Shards, Mystic Coins and Crystals, one is able to obtain tier 6 crafting materials. Crafting this combination can also sometimes yield Mystic Clovers, which are used in the process of crafting legendary weapons, and seems to be the main reason for combining these materials in the Mystic Forge.

Examples of basic and fine material transmutation at the Mystic Forge.

It is possible to obtain exclusive recipes for different disciplines from the Mystic Forge by offering the genie exact reagents. If one offers the genie some Elonian wine, Crystals, Mystic Coins and a product crafted by the discipline, they can get a recipe sheet containing a new recipe in return.

Armor crafting professions (armorsmith, leatherworker and tailor) can obtain recipes for armor boxes, which contain full armor sets. They work as an alternative way for crafting armor sets without the need to craft each piece individually. Chefs can obtain recipes for food trays, which can be shared with many people. So far only these two disciplines have been confirmed to have recipes that are obtainable only from the Mystic Forge, but hopefully recipes for others disciplines also exist.

The Mystic Forge can also be used for crafting specific pieces of exotic quality equipment. Crafting of exotic equipment with the forge seems to always require Mystic Coins and an Eldritch Scroll which can be bought from Miyani for 50 skill points. The remaining two materials vary greatly; the materials can be common, fine or rare, basic weapon components or something completely different, such as a Siege Masters Guide.

One of the most mysterious things related to the Mystic Forge is crafting of legendary weapons. Crafting of legendary weapons is such a complex task that it deserves an article of its own and hence won't be covered here in much detail. The process is very challenging and has many phases, all of which have something to do with the Mystic Forge or Miyani. Miyani sells recipes and ingredients for the components required by the legendary weapons, and the Mystic Forge is used for combining the components, which eventually form the actual weapon. The forge can also be used for obtaining some of the materials required by the weapons, but those materials are not necessarily exclusively obtainable from the forge.

As stated earlier in this post, it is also possible to upgrade the siege weapons used in World vs. World by combining blueprints, two different types of basic materials, such mithril ore and elder wood logs, and the Siege Masters Guide in the Mystic forge. This is one of the ways the Mystic Forge is useful to PvP players, but there are also other ways for PvP players to benefit from the forge.

As stated in the beginning of this article, there also exists a Mystic Forge in the Heart of the Mists. The Mystic Forge can be used for obtaining new skins for PvP equipment. The results are purely cosmetic. One needs to place an item token, a rank token, some arcane material (Arcane Crystal, Arcane Sliver, Arcane Orb) and also some Arcane Powder into the forge. One can also craft consumables such as dyes by combining a consumable token with two different types of arcane materials and some Arcane Powder. The arcane materials and rank tokens are obtained by salvaging PvP equipment, while the item and consumable tokens can be bought from glory vendors.

There also exist some recipes that don't really belong to any of the categories 
discussed above, such as Mystic Salvage Kit which has 250 uses, 
and Improved Experience Booster, which increases 
experience gain by 100% for two hours.

Many people wonder when the Mystic Forge should be used and when it should be avoided. The answer to this question is simple, but requires some thought: whenever it is profitable or one cannot achieve their goal any other way.

Whenever one wishes to obtain or dispose of something, they should always compare the different methods, calculate the values and then choose the way that is the most profitable. Instead of placing items into the Mystic Forge they could salvage them, sell them to a vendor, sell them to other players via the Trading Post, or in the case of materials use them to craft something that sells well, whichever of these methods is the most profitable. The same way one should check if they could get the wanted item for cheaper from somewhere else than the forge. This also works the other way around, and sometimes using the Mystic Forge is the best option. There are ways of making profit with the Mystic Forge, but one can also end up with a great loss if they are not careful.

Calculating the value of the exact recipes related to the Mystic Forge is much simpler than calculating the risks one takes when playing with the random factor of the forge. A lot of people use the forge in the hopes of receiving an equipment upgrade, but in the end it could be for the best to sell the four items to the vendor and buying the desired piece from the Trading Post.

An unfortunately large amount of people don't seem to realize that in addition to Trading Post taking the 5% listing fee, it also takes 10% off the price when an item sells. People are listing items, especially fine and masterwork quality pieces of equipment, for only slightly above the merchant price, without realizing that in the end they'd actually gain more money if they sold the items to the vendor. Because of this, inserting fine and masterwork equipment into the Mystic Forge seems to be a waste at this moment in time. There does not seem to be many fine or masterwork level items that would be worth more in the Trading Post than the total vendor value of those four items placed in the forge. Exceptions to this rule are the pieces of equipment that are bought from karma vendors: they are soulbound and cannot be salvaged or sold to a vendor. They can only be destroyed or placed in the Mystic Forge.

There are still some reasonable ways for one to gamble and try their luck when it comes to putting pieces of equipment into the Mystic Forge: there exists the small chance that four masterwork items will result in a rare item, or four cheap rare items result in one expensive rare item, or even an exotic item.

Considering the nature of the Mystic Forge, there’s most likely still a lot of information we are not yet aware of. It has been said that Tyria is full of little hints regarding the Mystic Forge, so we should keep our eyes and ears open. There is for example a vendor called Rojan the Penitent in Frostwalk Tundra, Frostgorge Sound, who lives far away from the Mystic Forge, but still sells an item called Icy Runestone which tooltip indicates that is used some way in the process of crafting legendary weapons. In addition to exploring, learning the ways of the Mystic Forge also requires a lot of expensive experimenting, which will slow down the speed of resolving its mysteries. It has also been said that new recipes will be added for the forge in the future, so even if the current mysteries were revealed, some new ones will arise to take their place. Perhaps Zommoros will reveal his secrets one day, or perhaps he will always be an enigma.

Wednesday, September 5, 2012

Visiting the Trading Post

For the first time after the launch of Guild Wars 2, the Trading Post seems to be working reliably for everyone, and hence it is an excellent time to cover its features in this blog, including some little but important things one might not easily notice at first.

The Trading Post is very likely the most used service of the Black Lion Trading Company and an essential part of the economy. It is the only secure way of selling items to other players, a lot of money players obtain comes from selling items in the Trading Post, and being able to buy items from other players can help one achieve their goals more easily. The Trading Post is shared by all regions and servers, and most of its functions can be used from anywhere in Tyria. The Trading Post is physically located in every major city as well as some explorable areas. The location can be seen on the map as a round golden icon with an image of an old fashioned scale engraved on it. The icon has a similar style to the bank and guild bank icons, which are also round golden icons with an image of a bag or a chest on them.

The Black Lion Trading Company and hence also the Trading Post can be opened by clicking its icon on the menu in the top left corner or by pressing O on the keyboard. The four lowest tabs of the pane have been dedicated to the Trading Post: Trading Post, Sell On Trading Post, My Transactions and Pick Up.

The Trading Post tab allows one to browse all items available and buy them. On the front page there are four columns that list the most popular items at the moment of browsing: Top Valued Items, Top Supplied Items, Top Demanded Items and Top Traded Items. These columns provide a lot of interesting information; for example crafting materials are the most supplied, demanded and traded items, while weapons seem to have the highest value per unit.

If one wants to buy a certain item, they can find it from the Trading Post by typing its name into the search box on the front page and pressing Search. If there's an exact match, the item page will open directly. Otherwise there will be a list of search results or a blank page if no match was found. After finding the item one needs to decide between the two ways of buying items: buying the already listed items from the trading post with the price the seller has set and receiving the item instantly, or placing a custom offer which is also commonly known as a buy order.

When one buys the already listed items from the Trading Post, they first of all get to see how many units are listed and for what prices. Buying itself is very simple: One only needs to type the quantity they wish to purchase into the How many do you need? field, make sure they can afford the total price and presses Buy. The Trading Post automatically sells the lowest priced units available.

Alternatively one can click on the place a custom offer link next to the Buy button. The advantage of a custom offer is that the buyer gets to set the price, which makes it possible for one to obtain items for cheaper than what the items are currently listed for in the Trading Post. The down side is that it might take a while for someone to come around and sell their item for the custom offer.

Placing a custom offer is just as simple as buying the listed items: One defines the amount they wish to buy, sets the price they wish to buy each unit for, makes sure they can afford the total price and then presses Place Order. One can see the buy orders listed by other players on the right, so it is easy to figure out how much their offer should be.

It'd seem that people most often sell their items to custom offers if the custom offer price is only slightly lower than the price they'd normally list their items for, or if the order is for a large quantity of items. From these two cases it can be deduced that people more often wish to sell their items and receive the money fast, rather than take their time and sell their items for a slightly higher profit.

The three most commonly seen views of the Trading Post tab: the front page, buy listed items, and place a custom offer.

Selling items happens via the Sell On Trading Post tab. All of the items in one's inventory that can be sold in the Trading Post will get listed on the left side of the view. When one clicks on one of the listed items, they can see three options for it: sell the item for a custom offer, list the item for the lowest seller price currently in the Trading Post, or list the item for the lowest price one has already listed another unit of the item for. In addition to these options one can also list an item for a custom price, which happens by editing the unit price on the top right corner of the view. A common practice is to set the price one copper lower than the currently lowest seller price, which automatically makes the listed item the first to be purchased by the buyers while losing as little profit as possible. In addition to choosing the method of selling and the price, one also needs to define the amount they wish to sell to the Quantity field, and press Sell.

There's a couple of things one should pay careful attention to when listing items for sale: the listing fee, the so called tax, and the vendor value. The listing fee is always 5% of the sell price of the item, no matter if it is a buy order or an item listing. The fee is paid on the moment one lists the item and does not get returned if the item doesn't sell. The so called tax is 10% of the item price and is reduced automatically upon a successful sale, resulting the player receiving only 90% of the price they sold the item for. When one is listing an item for sale, they should always make sure that the profit they'll get from selling the item is still satisfying after paying the listing fee and the tax. If the difference after subtraction is the same, less than or close to the vendor value, it'd be better to sell the item to the vendor or hold onto it for a bit longer if one thinks the prices are going to rise in the future.

The vendor value also sets a limitation to the price one can list an item or a custom offer for: it prevents one from selling an item in the Trading Post for less than its vendor value. This limitation was implemented to prevent people from buying items from the Trading Post for less than their vendor value and selling them to merchant for profit.

At this moment in time it is unknown how many items one can put into the Trading Post, or how long the items will be listed for before they are automatically cancelled ─ if these limitations even exist.

One can sell their items either by opening the Sell On Trading Post tab or by right clicking an item in their
inventory and selecting Sell at Trading Post. One can also access the Buy view by
selecting the second last option in the menu.

The third tab of the Trading Post allows one to browse their transactions, more specifically sold and bought items as well as what one is currently selling or buying via custom offers. Via this tab one can also cancel the item listings and buy orders they currently have up by selecting Items I'm Selling or Items I'm buying from the drop down menu and then clicking the Remove button next to the listing or order.

One can for example view the already sold items via the My Transactions tab.

Even though the most of the functions of the Trading Post are available from anywhere in Tyria, one still needs to visit the physical Trading Post locations whenever they wish to collect the money they've got from selling items or the items they've purchased from other players. To collect their newly acquired assets, one needs to talk to the Trading Post NPC, open the Pick Up tab and click Take All. There does not seem to be a way to pick up only some of the items.

The Pick Up tab can be seen on the left and a message that pops up after purchasing a listed item on the right.
The Black Lion Trading Express is an item that can be obtained from the Gem Store and Black Lion Chests.

Because picking up items and money requires one to actually visit the Trading Post, one might need to do a lot of running between the bank and the Trading Post, and sometimes even the crafting stations, when buying or selling items. Because running takes time off the actual activities and is generally considered very tedious, choosing an area with a short distance between the bank and the Trading Post would be a nice thing to do. It'd seem that Rata Sum has by far the shortest distance between the bank and the Trading Post, followed by Divinity's Reach. After these two comes The Grove, which advantage is that the crafting stations are also located near by and close to each other, and there's even a karma vendor on the way that sells ingredients for the chef discipline. Rata Sum also has crafting stations in quite a close proximity, but not all of them are located in the same wing.

From these images one can clearly see that the distance between the Trading Post and the bank
varies greatly depending on the location.

In general the Trading Post is a well planned feature and its layout is very intuitive which makes using it a pleasant experience. There are of course some bits of information that are currently not displayed, but that can easily change in the future. The most important thing is that the Trading Post is finally working and allows us to take advantage if its features and have even more fun while adventuring in Tyria.

Sunday, September 2, 2012

Uncovering Disciplines: Armorsmith, Leatherworker & Tailor

On the 16th of August a post uncovering the jeweler discipline was published in this blog, and now it is time to continue uncovering the remaining crafting disciplines. Armorsmith, leatherworker and tailor mostly craft armor of different types. The disciplines have many similarities and hence this post will uncover all three of them.

Armorsmith crafts heavy armor that is used by the soldier professions, namely guardians and warriors. The primary crafting materials for crafting heavy armor are metal and cloth, both of which come in different types. Metal is mostly obtained by mining mineral nodes scattered throughout Tyria, but it can also be salvaged from heavy armor and weapons that are made of metal. Cloth is obtained through salvaging light armor, and certain enemies also carry it. If you wish to know more about gathering the materials, feel free to read an earlier post in this blog that covers the subject in greater detail.

Leatherworker crafts medium armor that is used by the adventurer professions, namely engineers, rangers and thieves. The primary crafting materials for crafting medium armor are leather and cloth. Both of these materials are obtained by salvaging medium armor for leather and light armor for cloth, but the materials can also be obtained from enemies.

Tailor crafts light armor that is used by the scholar professions, namely elementalists, mesmers and necromancers. Tailor uses large quantities of cloth for crafting armor, but some leather is also required.

In addition to these basic crafting materials, the three disciplines also use different types of thread for sewing, fine materials for making insignias, rare materials for making runes, and runes of holding for making item containers. Different types of thread and runes of holding can be bought from the armorsmith, leatherworker and tailor trainers at the crafting stations, while the fine and rare materials for insignias and runes are mostly obtained from enemies.

Fine materials are used  for crafting insignias.

There are six different types of armor pieces one can craft with these disciplines: head, shoulder and chest pieces, pants, gloves and shoes. Crafting armor follows a simple pattern: a piece of armor is constructed of two basic armor pieces and an insignia. The basic armor components are made of the basic materials and are called panels, straps, linings, casings, plates and paddings, and in the case of shoes uppers and soles.

In order to complete an armor piece, the basic components need to be combined with an insignia, which defines the attributes the armor piece will have. For example if the insignia has Power, the armor piece will also have Power. The available attribute types for insignias are Condition Damage, Critical Damage, Healing Power, Power, Precision, Toughness, Vitality, and also the so called secondary attributes such as Magic Find. Crafting of insignias requires fine materials.

A piece of armor is constructed of two basic armor components and an insignia.

In addition to crafting armor, armorsmiths, leatherworkers and tailors can also craft item containers. Item containers, also known as bags, are usually crafted by combining some basic materials with a rune of holding. Runes of holding come in different levels and can be bought from the discipline trainer. Due to the runes of holding being fairly expensive from a low level character's point of view, crafting the most basic bags doesn't require runes of holding.

There are more than just normal bags that simply have a certain amount of item space; there are bags with specific functions. Armorsmith can craft Equipment Boxes, which draw all armor pieces and weapons into them before they get placed in any other bags. Leatherworkers can craft Oiled Packs, which in a similar manner are the primary bags for junk items. Tailor can craft Craftsman's Bags, which serve as the primary bags for looted crafting materials. One can place any kind of item in these bags, but their function simply draws the specific kinds of items in them if there is an empty space. In addition to these bags, the disciplines can also craft Invisible Bags (tailor), Invisible Leather Packs (leatherworker) and Safe Boxes (armosmith), which all have the same function: Items that are placed in these bags can not be sold to merchants and will not move when the inventory is automatically sorted. The recipes for crafting these bags are obtained by making discoveries.

There's one more thing that armorsmiths, leatheworkers and tailors craft: runes. Runes are upgrade components that can be applied to pieces of armor with an upgrade slot. Much like insignias, runes also have certain attributes which get applied on the armor piece. Runes can also give additional benefits if one applies one or more of the same kind of rune to their armorset. One piece of armor can only contain one rune, but if the same kind of rune is placed into another armor piece, the rune will give an additional bonus to the user. There can be maximum of four bonuses. Crafting of runes often requires rare materials.

If one applies the same kind of runes to several armor pieces,
they can get additional benefits.

Armorsmith, leatherworker and tailor are great disciplines for those players who wish to be able to craft armor, bags and runes for their own characters, or wish to make some money by selling those products to other players. In addition to the disciplines already covered in this blog, there's four more disciplines that will be covered in the very near future: artificer, huntsman, weaponsmith and chef. If you are interested in knowing more about those disciplines, feel free to check this blog again later on.