Wednesday, August 22, 2012

At the Crafting Station

In the previous post it was mentioned that this post would cover the features of the crafting station as well as the discovery process. In addition to these topics this post will take a brief look at the bank and its benefits, because in practice the bank is also a part of the crafting station.

Crafting stations are the places where one trains and performs their craft as well as discovers how to make products they’ve not been able to make before. The discipline specific crafting stations are located nearby the trainers of those disciplines, who again are displayed on the map with the discipline specific icons. The stations are often located quite close to each other, or are otherwise positioned in logical pattern. Crafting stations can be found in every city as well as in some explorable areas.

When one walks up to the crafting station and begins to use it, they will see a pane with four tabs: production, discovery, bank and collections.

The production tab shows all known recipes for the discipline. By clicking a recipe in the product list, you will be able to see what materials are required for crafting the product. When you start crafting the item, you can specify how many you wish to craft or alternatively select Craft All. The advantage of crafting multiple items at once is that the crafting time is halved every time one continuously crafts a certain kind of item.

When you click on a recipe, the materials required for crafting the item are displayed.

The recipes are color coded by how much character experience crafting the item yields. There are four colors to illustrate the amount of experience: orange, green, white and gray. Orange means one will gain a good amount of experience, green indicates a decent amount, white only a small amount and gray means no experience. There are also recipes which names are displayed in red: this means that the crafting skill level is not quite yet high enough for crafting the item, but if one trains their crafting discipline a little bit more, the recipe will turn orange and they will be able to craft it. By being able to see the red soon-to-be-available recipes, you are given a chance to plan ahead how you will train your crafting discipline further, and possibly avoid using up the materials required in the near future.

You do not always need to go to the crafting station to be able to see what items you can make; you can open a similar pane showing all known recipes for their disciplines via the hero pane anywhere in the world. However, it does not allow you to craft the items; crafting must always be done at the crafting station.

In Guild Wars 2 one can obtain recipes in the following three ways: automatically every 25 skill levels when training their discipline, by obtaining recipe sheets from merchants all around the world and then studying them, and by making discoveries at the crafting station.

You are able to research and discover new recipes by using the discovery tab. To make a discovery means finding maximum of four compatible materials that together make a useful product.

The materials one wishes to experiment with need to be located in one’s inventory. The materials which are suitable for making discoveries will automatically get displayed in the discovery tab’s material section. The materials then need to be either drag-and-dropped or double-clicked into one of the four material slots in the main section of the discovery tab – on the table so to speak. When an item is placed into a material slot, the materials that are not compatible with it are faded out in the material section, so it is easier for one to see which of the other materials go well with the material already placed on the table. When one puts a compatible material on the table to accompany the first, the selection of compatible materials is usually decreased even further; after all the available materials need to be compatible with both of the materials now placed on the table.

In the previous post the construction of jewelry was explained. It was told that for example a ring is constructed of a band, a setting and a gemstone or a jewel. If one places a copper band into one of the discovery slots; hooks, chains and bands as well as gemstones, jewels and settings that belong to another material tier get faded out in the material selection. One is then only able to combine a setting and a gemstone or a jewel of the same tier level with the band already placed on the table.

When you place a material on the table, you are also able to see how many discoveries you are able to make by using that material or the combination currently on the table. You can use this information to craft exactly the required amount of refined materials or components for making all of the discoveries.

There exists 5 recipes that can be discovered by using the materials currently on the table, and one material currently
in the inventory is compatible with them. Materials that are in the inventory but can no longer be used
for making more discoverieswon't get displayed in the material selection.

When one finds a new combination of compatible materials, they see a message “This looks like something! Craft the item to save the recipe”. When one presses the craft button, the materials required by the discovery will be used up and one will get the discovered item as well as learn the recipe permanently in return. Making a discovery yields twice the amount of experience one would normally gain from crafting that item.

A message telling that one has found a new combination
 of materials that together make something useful!

Some crafting materials require a higher skill for being used in discoveries than others. Some discoveries also require more than one unit of a material for a discovery. A subtle error message is displayed on the discovery tab when one of these situations occur. You should take note of this kind of experiment and try again later with either a higher crafting skill level or more materials. Taking the materials off the table happens the same way as putting them on: either double-click or drag-and-drop them back to the material selection, or press the Reset button.

There also exists a crafting station that does not belong to any discipline: the Mystic Forge. If you throw compatible items into the forge, you will get something else in return. This mysterious subject will be covered at a later time.

The bank is a place where one can store the items they do not need often enough that it would be beneficial to carry them around all the time. By depositing items into the bank, one can for example make room for new items that are found while exploring. In essence the bank is a completely separate entity, a place where one can walk into to deposit or withdraw items from their personal safe.

The bank tab at the crafting station allows one to access the bank straight from the crafting station without having to go to the bank to either deposit or withdraw crafting materials or finalized products. The bank tab was not a part of the crafting stations during the first two beta weekends, but was later on added thanks to ArenaNet carefully listening to players’ requests. Having the bank tab available at the crafting station helps the chef discipline in particular. Chefs need more different types of materials than the other disciplines for crafting their products as well as for discovering new recipes. A chef might not be able to fit all of the ingredients in their bags at once, and if the bank was not accessible from the crafting station, the chef would often need to run back and forth between the bank and the crafting station to be able to experiment with all the different types of ingredients.

In addition to the normal bank tab there is also a collections tab. The collections tab stores 250 units of every raw material as well as mini pets. When one has deposit 250 units of a certain material in their collectables tab, they need to store the rest in their normal bank tab.

The collections section of the bank has room for 250 units of each kind of raw ingredient.

It is possible to deposit collectable materials into the collectables tab from anywhere in the world by clicking the item or the cogwheel icon in the inventory and selecting deposit, provided that the limit of 250 units has not been reached. Components cannot be stored in the collections tab and hence must be stored in the normal bank tab.

There is an option in the inventory pane to deposit all collectible items into the
bank's collections tab. Just click on the white cogwheel icon
near the top-right corner to open the menu!

There’s one more thing which is not exactly a part of the crafting station, but is nearby and important to remember: the discipline trainer at the crafting station can also sell materials and recipes for the discipline. When training a discipline, you should check what items your trainer has to offer.

All in all the crafting station is a very well planned feature that allows one to perform almost all of the crafting related actions in one place which removes the unnecessary traveling between places and allows players to focus on what they enjoy the most: the crafting itself.


  1. thank you so much

    1. You're most welcome! I'm glad to know this post has been of help to someone.